But watch the video below and you'll see why it warrants a bit more excitement. RunJumpGun looks a lot like an old 8-bit Metroid or Mega Man game in the screenshots: lots of enemies to kill in a side-scrolling shooter. The developers used to work mostly on casual, family-friendly games - until they participated in a game jam, creating the first prototype for Party Hard.Īndroid Police coverage: RunGunJumpGun, a fast-paced platformer with unique gameplay, is now available for Android The tactical strategy follows a series of killings at parties through-ought the USA. Instead of calling the police, you decide it’s a better idea to kill everyone – using your faithful knife and the environment. In Party Hard, you play as someone who is really tired of the neighbors having loud parties. The game has some interesting Twitch integration as well, if you're into that sort of thing. Killing all the partiers without alerting the police or getting yourself killed in the process is a tall order. You're a psychopath who's tired of his neighbor's loud house parties, so you've decided that the solution to your problem is a liberal application of murder. Party Hard mixes the neon-soaked ultraviolence of postmodern games like Hotline Miami with sneaky stealth action a la the original 2D Metal Gear. GamesĪndroid Police coverage: Dispatch unruly neighbors with pixelated ultra-violence in Party Hard Go REVIEW CODE: A complimentary Nintendo Switch code was provided to Bonus Stage for this review.Looking for the previous roundup editions? Find them here. Plus it would be nice to share and view community levels, à la Super Mario Creator. For a game that’s only £5, you feel like you get your moneys worth, but it’s clear this is still a mobile game at heart. Whilst you’ve got everything you need to create an infinite number of different levels, it’s hard to pull off with no grid or snapping feature that would allow you to see where your piece would go before you place it. The addition of the level creator is a really nice idea, but could’ve been pulled off better. You wouldn’t go back and replay these levels again as there’s only one way you can complete each one, but there’s plenty there already to keep you going as it is. And if you do find yourself struggling, a hint system has been introduced that helps you get past these difficulties if you need – it’s not an option overtly put out there to assist you, but it’s there if you really need it. Even if you can solve the puzzle easily, the realistic physics add to the difficulty: you can’t move ‘B’ too fast, for example, or he’ll fall off the platform he’s standing on and require you to start the level all over again. Despite starting off a little too easy, having to learn the game for yourself helped to create a natural difficulty curve, despite the levels being sorted into distinct categories (Easy, Medium, Tricky and Hard). When you were introduced to a new character or new game mechanic, for example, it really put you in ‘B’s’ shoes – being in the dark and having to figure out exactly what it was, how to control them, and what you needed to do to get past it.Īnd this added to the difficulty, especially in the ‘Easy’ levels. But at certain points it was nice not being explicitly instructed as to what you needed to do. It would be nice to be told the control scheme at the start, as it led to a confusing level or two before I realised touch controls were an option. I played this game on the Switch and, despite having perfectly adequate alternatives in the form of the Switch buttons and sticks, it was a lot easier to use and more intuitive using the touch screen. Whatever you choose, it’s always nice to have a choice in how we like to play. The cartoony graphics work well on a small screen, plus the standardised and subtle background music and sound effects don’t add to the game – allowing you to play without sound if you need, but also to focus on the gameplay and puzzle at hand if you don’t. It’s obvious this is a rebooted mobile game from the start. There’s over one hundred different levels for you to try, and you have to complete earlier ones before you can move on to those which are more difficult. In your way are obstacles such as lifts, water, revolving platforms and even other robots that you must use your knowledge to navigate past and solve. You take control of Robot ‘B’ who has crash landed on a strange cubic planet full of obstacles puzzles and other creatures – by manipulating the environment you must guide him to the finishing square and safety. Four years later and it’s back and rebooted for the Switch, PS4 and Xbox One. Martin Magni’s 3D puzzle platformer was originally released on mobile back in March 2016, receiving critical acclaim as well as the Jury’s Honorable Mention at the 2017 International Mobile Gaming Awards.
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